Best Great Person Civ 5
The Great Artist, Scientist, Engineer, Merchant can build tile improvements that generate additional culture/science/production/gold. Let me rephrase the question:When are Great Person tile improvement bonuses worth it?Basically the rule of the thumb for all of them is the earlier you build the improvement the more profit it would bring during the course of the game. This is especially noticeable when you play for babylonians and get a Great Scientist from Writing. Such an early academy would increase your science output about two times and would really help to zoom out those early technologies.Generally I like to build Academies. Let's do some calculations. Before University it gives you 5 science. Technologies till Education cost from 35 to 440 beakers, so roughly 237.5 in average.
So your Academy would pay off in about 47.5 turns and later it would be just plain profit. So I think that's just great. Technologies from Education to Scientific Theory cost from 440 to 1300 beakers, so 870 in average. Academy with University gives you 7.5 beakers, so it would pay off in 116 turns, so that is still quite good. And if a city is dedicated to science and has a National College, then Academy would give you 10 beakers, so would pay off in 87 turns, which is even better. Later technologies seem very expensive and definitely worth using Great Scientist to discover. But the problem with them is that in modern era they almost stop increasing in value.
And you obviously want to use your Great Scientist to discover later and more expensive technologies. So it kind of stops me from doing so when I see that 3rd tier modern technology would take me just 1 or 2 more turns to discover then 1st tier modern one. So IMHO you can get the best deal from your GC discovering late renaissance / industrial era technologies.Another thing is then you are beelining tech tree to a specific unit, wonder or even era (for opening a SP branch). In that case its definitily worth using GC for instant discoveries.I also almost always use Great Engineers for rushing wonders, but let's do some maths anyway. Lets say your best city before Steam Power could grow from 5 to 15 in size, so (very) roughly 10 in average. So rushing a wonder gives you about 300+10.30=600 hammers.
A Manufactory without Factory would give you 5 hammers, so would pay off in about 120 turns. If you build buildings a Manufactory with workshop would give you 7.5 hammers, so would pay off in 80 turns. Actually its not such a bad deal when you think about it. So if you don't have any important wonders in sight it might just be worth building a Manufactory.
The problem is that you always do:).Using a Great Merchant for a trade mission would give you from 350 to 650 gold depending on era, so 500 in average. Add to that influence worth about 250 gold (I think you get about 30 points of influence, but I might be wrong) and you have 750 gold from a trade mission. A Customs House gives you 5 gold with no buildings and about 12 gold with stock exchange, so its 8.5 gold in average, which would make it to pay off in about 88 turns. Not such a bad deal.
I'd say use it for trade missions when you desperately need some cash (lets say for unit upgrades) or CS influence. The economy of using Great Merchant for Golden Age inflicted gold output is explained.The last two Great People are mostly situational. I only used Great Artist once ever for culture bombing when I needed access to coal and couldn't settle another city as I was going for culture victory. It might well be used to access some valuable resource tile, which is on that useless one tile piece of land off the coast more than 3 tiles away from a city. It might also be used in some stalemate war situation, when pushing a cultural front line just one tile is such a big deal, I've seen AI doing that once. In other cases I find it more effective to settle that land, take it by force, or if it is CS land - just ally with it.I really like using Great Generals for building Citadels. Just put it in front of the city (for friendly lands and easy unit exchange), build a road to it, make sure there is enough room for enemy units to surround you citadel on other 3 sides (for -3 damage) and you can pretty much fend off any attack.
In one game I was controlling about 1/4 of the pangaea map, and Mr Askia was controlling the rest, we were at never ending war and he was sending swarms of units at me. I successfully held the mountain range position using just several units, several forts and a citadel.I usually use Great People for Golden Ages when I 'need them'. That is if I need a cash injection for unit upgrades or to bribe some CS's. Or if I'm falling behind in producing buildings.
I also like to zoom through the phase of building workshops and factories using golden age, as the faster you get those buildings the more production you will have overall. This seems a little bit simplicistic. While it's somewhat true that an early improvement will eventually pay off, you are losing all the benefits you could acquire by bulbing a technology, for example. If a new technology requires 10 turns to complete and you build an academy, it most certainly still require 10 turns to complete or 9, at most.
If you use the GS to discover it, it will save 9 turns, while enjoying the benefit of the one just acquired. Plus your acquired technology can't be pillaged like a tile improvement can and can't benefit an enemy if you lose that city.–Dec 27 '13 at 10:58. The great person improvements replace any other improvement on that tile, that weakens them already.Great ScientistYou can instantly get any researchable technology with one Great Scientist, you can also save some Great Scientist and perform a slingshot to some advanced technology. The Academy provides 5 Science/turn (affected by city modifiers).Discovering technologies is IMHO the most powerful ability of any Great Person, I never use a Great Scientist for anything else. You'll want to use them on the most expensive technologies you can research (e.g Civil Service).Great EngineerThe Great Engineer provides 300 + 30. city population hammers to any production. The Manufactory provides 3 Production/turn.The engineer can finish all early game wonders, and many mid-to-late game wonders in high-population cities.
That is much more useful to me than the +3 Production.Great ArtistYou can use the culture bomb to obtain luxuries/strategic resources outside your city limits. The Landmark provides 4 Culture/turn.The culture bomb is very situational, the landmark is pretty useless in my opinion.Great MerchantThe Trade Mission provides 350 + 50. Era Gold and 30 influence with that city state. The Customs House provides 4 Gold/turn.I always use them for Golden ages. They might be worth it in the early- to mid-game. Later the increased income from Golden ages is most likely higher.Great GeneralThe combat bonus (+25%) is very significant, even if you're not China (for China it is +45%). I keep one general for each army I have and use the rest of them for Golden Ages.The Citadel is very situational, if you have a choke point and a superior enemy on the other side it may be useful.Golden AgesGolden Ages are very powerful in Civilization 5, I use most artists and merchants for them.
Golden Ages from Great Persons last 8 turns the first time, and decrease each time you use a Great Person for a Golden Age by 1, with a minimum of 3 turns. Golden Ages can vastly increase your production, which is hard to come by any other way, and you income.SummaryI never use the tile improvements, the other functions of the Great Persons are just much more powerful.The earlier parts of the game are much more important than the later game. Any advantage that I gain right now is worth more than if it was split up over 100 turns. In my opinion, the only special improvement that is worth buildning is the landmark, but only if you're aiming for a cultural victory.
Landmarks can be just marvellous. Late game (complete freedom), the base value of the landmark is 12 culture.
Compare that to the 3 culture base value from the artist speicalist and you quicly realize the value of this improvement. With correct buildings/wonders, you can approximately triple that and get 30 something culture per turn.
Then add 10 or so landmarks around your culture city and you'll be pumping out new policies in ultra-rapid! (in my last game, Delhi at size 25 was producing 500 culture/turn)Note: I always try to put the landmarks between two cities, so if one city has to focus on production for a while, the other one can work the landmarks instead. In regards to using Great Engineers for wonder construction, i find its best to only do that for the first few wonders in the game, because the only lead you really have at this time is from Ancient ruins.Whatever your production city is, its going to have finished all the buildings you want there anyway so it has the time to work on wonders. If your always only just finishing wonders before your rivals it will set them back all those turns, and if they war you because u keep doing it.Great, its easy to defend and peace brings riches.The only Great people i turn into tiles are Engineers, Scientists & generals if you need or have to many.I would never make a culture tile unless my aim was a culture victory, simply because the improvement would use room that could be better used to maintain my food or other areas of my city. The same goes for the Prophet.
In this new column, we ask you to rank and reminisce about PC gaming's biggest series. Look for the survey link in our and feeds each week, and the results every Friday. Previously, we ranked the and series.I remember there being a lot of anger when Civilization V launched. It just wasn't Civ IV, the glorious, glorious Civ IV. But a few expansions (and a lot of mods) later, has public opinion changed? With the help of a thousand-plus survey respondents, I ventured to find out.First, some caveats. I left out Alpha Centauri, because A) it dropped the Civilization name and B) it isn't fair to put a horse in a toddler race.
Though I would love to see a horse absolutely smoke a bunch of dumb toddlers, who can barely walk, never mind run. It's a funny picture.Anyway, I also left out any game not in the main Microprose and Firaxis series, which includes Civilization: Call to Power. We're left, then, with Civilization, Civilization II, Civilization III, Civilization IV, Civilization V, and Civilization: Beyond Earth. Among them, which is the best? The best Civilization game. Click the icon in the upper-right to enlarge.
Based on 1,049 responses.According to my survey, is the best Civilization. It seems public opinion did change. After, a bunch of map packs and new civs, plus and otherwise, the majority like what Civ V has become.
Best Great Person Civ 5 Cheats
I have to agree: I still love Civilization IV, but if I were going to recommend any Civ to a friend, I'd have to start them with Civ V.Civilization IV, of course, came in second with 21.6% of the vote. No other game in the series came close, which I first assumed was because most people in the survey started with Civ IV or Civ V. That's not the case: only 17% of respondents said that Civ IV was their first Civilization, and 22% said Civ V was their first. Many of you started with Civ III (22%), Civilization II (18%), or Civilization (18%).As expected, several survey takers mentioned Civ V's easy-to-use mod support, expansions, hexagonal grid, and lack of unit stacking. 'This one started out a bit uneven, but the two expansions ended up giving this one the most interesting choices per turn,' said one person. 'Also, I loved the addition of one-unit-per-tile and hexes—can't live without them now.'
That sums it up neatly.On why Civ IV is the best, however, Leonard Nimoy came up (of course), as well as unit stacking and the expansions. It seems there are two camps: the no-stacking hex camp and the stacking square camp. It's one or the other, friends—declare your allegiance. The worst Civilization game. Click the icon in the upper-right to enlarge.
Based on 1,049 responses.This is no big surprise. According to my survey, the worst Civilization is Civilization: Beyond Earth. Had I included Alpha Centauri, I'm certain it would've been voted the best, so it's extra sad that its spiritual successor fared so poorly. A whopping 56.3% of voters declared it the worst Civilization, saying things like: 'It's ugly, lame, and boring,' 'It's simply a space expansion for Civ V,' and 'It lacks personality.' My goodness.Civilization and Civilization III were the next worst, but each only gathered about 12% of the total vote. It's pretty clear that Civilization V is the absolute favorite, followed by Civ IV, and that Beyond Earth is the loser.
We can roughly order the rest by considering the ratio of 'best' to 'worst' votes each got:. Civilization V (11.58). Civilization IV (3.72).
Civilization II (0.61). Civilization III (0.53). Civilization (0.13). Civilization: Beyond Earth (0.04)Other results86.3% of respondents said they've put over 100 hours into their favorite Civilization. 16.8% said they've played over 500 hours, and 11.3% say they've put in over 1,000 hours.Most of you have won a game of Civilization by achieving a victory condition—only 3.9% said they haven't.The most popular victory condition is Domination (44%), followed by Science (30%), Cultural (18%), and Diplomatic (6%).
Almost no one likes the Time condition, in which you try to achieve the highest score within a certain number of turns.51% of respondents agreed to make a Joint Declaration of Friendship with me, while 49% said that 'making such a declaration at this point in our relationship would be premature.' So, people are pretty split on joke questions.Civilization storiesI also asked survey takers to share a story about a really good game of Civilization they've played. Here are some of the best (lightly edited for clarity).' I'm not sure that this is my favorite game, but probably the proudest I've been. It's the game in which I gained the Bollywood achievement on Emperor difficulty in Civ 5. That requires that you win a cultural victory as India with just 3 cities.
It was a real race to the finish line, because I was up against some serious powerhouses like Brasil (culture) and Korea (science). In the end I had to bribe several nations to wage war against Korea and nuked them myself for good measure to prevent them from building their final spaceship part in time. My waves of rocking musicians got me to culture victory probably only a turn or two away from Korea's science victory. It was my first game on Emperor difficulty and I couldn't keep the AIs in check by taking their cities due to the achievement I was going for, so I was very happy to get it just in time.'
In Civ 3 I had an epic tussle with Cleopatra in one game with our empires at war for nearly 2000 years until all my horses suddenly became tanks and I rolled her over.' In Civ IV, a grueling gunpowder-era war left me with 40-45% of the map, but technologically behind my two remaining rivals. Attacking either would ruin me and give the game to whoever was left alone, so I had to transition frantically into tech and a peaceful victory condition.As I hit the modern era, my captured and reorganized territories from the last great war were finally turning profitable, but then disaster stuck - when, in last place, I hit modernity, it turned out that not one single pip of aluminum spawned on my half of the map! Double building time for all modern units and wonders when both my rivals had the aluminum bonus was untenable. I was finally catching up in research, but I couldn't build any of the fruits of my research.When my general espionage bar revealed that both rivals were working on their Space victory, I made a plan - I signed a ruinous trade deal with the one that was further behind to give me that sweet sweet aluminum I needed, and sent a wave of Spies to sabotage the mine and SS part production of the leader. The last 100 turns of that game was one if the most vicious wars I've played in civ, all without a single shot being fired, a brutal race against time and resource shortages by all sides. When I launched the Alpha Centauri mission just three turns ahead of second-place China, it felt like a glorious accomplishment, not the admittedly dry usual endgame.'
Kamehameha wouldn't be my friend right after I discovered him. After a few thousand years of a successful and booming trading relationship I nuked him for that.' Civ 5, playing as Russia and I started on a mostly mountainous peninsula. I ended up out-expanded and out-teched by the Carthaginians and that evil slime Ghandi. With the navy of Carthage at my doorstep I went all in for naval tech. After a grueling 100+ turn war against a larger and more advanced foe I emerged victorious, and with a massive and advanced navy to boot.With all of Carthage fallen the next logical course of action was to sail my great armada around the great sea taking every port I could find, while my inferior ground forces held the neck of my peninsula against all the remaining factions.
In the end, I lost when Ghandi completed the science victory, but that massive struggle and the ensuing Great Sea Crusade was some of the most fun I've had in any Civ game.' Gandhi is an asshole.' I was once caught in between two friends of mine. My territory was in the center of the continent, and theirs were above and below me. I befriended both of them since I was playing South Korea and not interested in domination at all.Both of them were, however, and it wasn't long before they started sending me messages to band together and kill the other.
Before I knew it both of their armies were gathered at my borders, requesting open borders and ready to mess the other one up. It eventually ended with me opening borders to both of them, but not declaring war on either. I let them slaughter eachother and began mass-producing military units. This eventually led to me seizing both capital cities.