Divinity Original Sin 2 Monk Mod

Note that you can change your entire character build at the beginning of Chapter 3. If you end up not liking something, you'll have the option to change it while on the boat by using the Magic Mirror. This also lets you respec into new builds, such as the alternate builds listed for some characters. Fane Build 1 By default Fane is a Geomancer/Pyrokinetic. He also starts as a dual-wielding wand user.

However, he's also an Undead, which means he can't heal through curative magics. With that in mind, we suggest the following. Primary Abilities. Secondary Abilities.

Attributes. Intelligence.

Memory. Consitution. Talents. Far Out Man. Savage SortilegeThis build will amplify what the game already suggests you do with Fane.

Geomancer is very important because it's both powerful and can be used to heal Fane. Pyrokinetic is amazing when combined with Geomancer, because it lets you blow up the poison, dealing additional burn damage. Lastly, Necromancer is great to round him off, offering a wide array of spells that allow you to heal and deal damage all at once.Fane Build 2 This is an alternate character build for Fane.

This goes against his default setup and instead focuses on the fact he is a skeleton. Primary Abilities. Secondary Abilities.

Attributes. Finesse. Intelligence.

Memory. Talents. Far Out Man. Elemental RangerThis build switches Fane from a mage to a Ranger. The Huntsman and Geomancer class work well together, and since Fane is a skeleton, he will benefit from the many poison skills you gain access to.

Pyro still is great for blowing up the poison and focusing on Finesse over Intelligence will make him a powerful ranged combatant.Sebille This murderous elf is a Rogue type by default. This feeds perfectly into her abilities, and makes her one of the best Rogues possible. Primary Abilities.

Secondary Abilities. Attributes.

Finesse. Memory. Constitution. Talents.

Guerilla. Parry MasterThis combination of skills is designed to make her a powerhouse of damage.

You want to focus heavily on Dual Wielding and Scoundrel to maximize mobility and damage. Necromancy makes a great third skill as it gives her some curative options and a few other handy spells later on. Grabbing just 1 or 2 points of Polymorph are also great, as it will allow you to pump up your stat points while also giving access to some powerful transformation skills like and.Elf's have the skill which fits perfectly with the Rogue style of gameplay. This is due to many skills having exactly 1 AP cost. For this reason, we suggest Sebille sticks to this style of gameplay.The Red Prince This royal lizard is a front line warrior by default. He does have some flexibility, but we suggest he stays on the front lines, so that his Fire Breath never goes to waste. Primary Abilities.

Secondary Abilities. Attributes. Constitution. Strength. Memory.

Talents. Picture of Health. All Skilled Up. Living ArmourThis build for the Prince is designed to make him a flaming warrior of destruction. Focus heavily on Warfare, Pyrokinetic and Geomancer. Warfare lets you be a battle master, Geomancer offers very useful protection spells while Pyro lets you combo fire spells with your fire breath. Add in some Leadership to buff the whole team and a point or two of Single Handed for extra damage and you'll have a front line warrior who never dies, and blasts his enemies with his fiery fury.The Red Prince 2 Due to his Fire Breath being a very limited range, we suggest the Prince always remains within melee combat.

Mods

That does not mean he must always be a tank though. Primary Abilities. Secondary Abilities. Attributes.

Strength. Constitution. Memory. Talents. Picture of Health. All Skilled Up.

Bigger and BetterThis build throws away his shield and some health, in favor of raw damage. Invest heavily in Strength, while pumping up Two-Handed, Warfare and Polymorph. This will make you a devastating monster in combat, able to bash, stun and trip all manner of opponents, while still being able to light on fire those enemies who really make you mad.Lohse As the only character with healing skills by default, Lohse is a very valuable character to have with you. Primary Abilities. Secondary Abilities.

Attributes. Memory. Intelligence. Constitution. Talents. Far Out Man.

All Skilled Up. MnemonicTaking into account that she is a mage by default, our favored build for her is to commit fully as a caster. Hydro allows her to heal the party and clear debuffs, Geo lets her heal armor values and hinder enemies while Aero lets her dish out long range damage and stuns. Lastly, a single point in summon can let her conjure an Incarnate which can fight by her side.This build does require a lot of Memory slots, so a high Memory rating is needed with Mnemonic usually being required on top.Ifan ben-Mezd Ifan is a ranged character by default and is the only character who starts with Pet Pal, making him quite valuable outside of combat early on. Primary Abilities. Secondary Abilities. Attributes.

Original

Finesse. Intelligence. Constitution. Talents. Far Out Man. All Skilled Up.

Elemental RangerThis build focuses on what he starts as and amplifies it. By focusing heavily on Huntsman and Geomancer, you'll be able to dish out a ton of physical and poison damage, while also being able to buff allies and offer a few powerful status ailments. Just a single point of Pyrokinetic lets you throw fire, giving the option to blow up your poisoned enemies, while Elemental Ranger is a must have to make arrows even stronger.Ifan ben-Mezd 2 This alternate build for him scraps his starting abilities, and instead works around his starting talents that give him an increased Crit Chance.

Mod

Primary Abilities. Secondary Abilities.

Attributes. Finesse. Constitution. Memory. Talents. Guerilla.

Divinity Original Sin 2 Monk Mod 1

Parry MasterThis is the classic Rogue build, but commits hard to physical damage. This is because Ifan starts with a talent that boosts his Crit Chance, so we want to go all in and try to make him land critical hits as often as possible. Dual Wielding and Scoundrel combine to make him very mobile and incredibly strong, while Polymorph is mostly used for gaining more stat points, while picking and choosing the odd spell that will help in combat (like ).Beast This sturdy Dwarf is a front line character by default and should stay that way due to his amazing Talents. Primary Abilities. Secondary Abilities. Attributes. Strength.

Constitution. Memory. Talents. Picture of Health. All Skilled Up.

Bigger and BetterThis build capitalizes on his Dwarven talents that already make him amazing at front-line combat. By focusing on Warfare and Two Handed, you'll be a one-man wrecking crew and dabbling in Necromancer will give you ways to heal yourself, since you'll be recklessly running into battle.Your Attributes and Talents for this build are a little more flexible than in others. If Beast is your primary tank, then Constitution should be your priority along with Picture of Health.

However, if he's just a DPS machine, Strength and other talents should take the lead.

Contents.This page contains a list for some useful mods for Divinity: Original Sin 2 that can be used for subsequent playthrough or quality of life changed like the mod. Feel free to add any mod you like.

Expanded Party Sizemod allows parties to be bigger than 4 companions.Advice: Use it in a new game. Start in Fort JoyThe skips the intro land let the game directly start at the beach in Fort Joy instead. Also, a few start items are added to the beach that would be otherwise be found on the ship. Crafting OverhaulThe mod adds more than 1600 new crafting recipes; more than 550 new items; new mechanics like armor dyeing, elemental swords, craftable new unique armors, weapons and accessories, Quality of Life additions like bags, chests, and moveable crafting stations to the game.

The should also work on existing save games. Tactician Difficulty IncreaseYou think Divinity: Original Sin is too easy? If you want some challenge then try out the. Also works great with the Expanded Party Size mod! Auto IdentifyThe mod is a QoL mod that will automatically identify all items at Loremaster 5+ eliminating the need for an Identifying Glass and time spent identifying items. Unidentified items sold to Loremaster 5+ traders will also be identified. Free Pet PalThe mod gives every party member the pet mal talent.

Character Creation PlusThe mod adds additional options for hair/head/beard for character creation.Advice: Restart the game after toggling this mod! Infinite Spirit VisionThe removes the duration limit of Spirit Vision and makes its radius is larger (from 20 to 40). Let There Be Tooltips!The mod shows tooltips for all the junk and barrels that the normal game hides. Combat XP RebalancedThe mod reduces the XP gained when killing a monster, by roughly 3/4 and makes thus increases the difficulty of DIvinity: Original Sin 2 More Monster SpawnsThe mod adds additional mobs to spawns in every fight of the game, in every difficulty. Sourcery Worthy of a CollarThe mod adds additional Spells to the game that are extremely powerful 'Final solution' Source spells that put you unconscious with their awesomeness. Sim's Day And Night Cycle + Dynamic Weathermod adds a timer which keeps track of the time of day, then it changes the atmospheres where the player is located to match that time of day. The different weathers are: fog, rain, heavy rain, sunny.

New ClassesThere are several mods that add new classes into the game:.AI Controlled Combat NPCsThe mod adds a series of spells that can enable and disable AI control of combat over targeted party members.