Fallout 4 Teenager Mod

I don't know this mod but mostly you need to do that:-go to your Steam Fallout Data folder-open in a secound window your directory with the unpacked mod files-copy and paste everything into the data folder.-activate the mod in nmm or a similar programm (like mod organiser).S ometimes mods are packed differently, just go sure that mod.esp/bsa and so on lands to the other.esp's, like the fallout esp's. Put the moddirectorys (like the maybe existing meshes and textures directorys) also in this directory. If windows ask you to override something, you can do that most times.It is really simple after you have do it 1 time.Edit: This also works on the same way for every other Bethesda Game I know.Edited by taryl80, 31 January 2018 - 01:38 PM. You could try Wrye Bash ('Fash') to install, or Mod Organiser as so many people seem to love that thing, or wait for Vortex to appear. I've only ever installed Falout 4 mods manually, though, so I can help with this, at least.Things you need to do first:- Have set your computer so you can see hidden files/folders, and file extensions.- Have 7zip installed (it's the best archiver around, and can open pretty much anything.

Not needed for Homemaker, but is for anything with a.7z/.rar extension. Don't use WinRAR).- Have launched Fallout 4 at least once with the Steam launcher, so all relevant files and registries are set.- Have LOOT installed.- Have downloaded the mods you want to install.- Have edited the Fallout4Custom.ini (found in Docs/My Games/Fallout 4) to include the following lines:ArchivebInvalidateOlderFiles=1sResourceDataDirsFinal=Homemaker specific instructions:1. Open the archive.

You'll see 5 folders. Ignore the 'fomod' folder. It's only for mod manager use.2. Double-click on 'Data' to go into it.3. Drag & drop 'Homemaker - Main.ba2' and 'Homemaker.esm' into Steam/SteamApps/Common/Fallout 4/Data.4. (Optional) Drag & drop the plugins from the other three folders (Build Set Disablers/Streetlights/Unlocked Institute Objects Patch).

The plugins' names should make it obvious what they are for.5. Go to C:/Users//AppData/local/Fallout4.6. Right-click on 'plugins.txt', click 'Properties', uncheck the 'Read-only' box, and click 'ok'.7. Open the plugins.txt, and you'll see it now has the plugins you have installed listed, and in the LOOT-defined load order. Place an asterisk (.) in front of each plugin you want active (e.g.Homemaker.esm), then save, close, and re-check the read-only box described in step 6.9.

You should now be able to launch the game with the mods active.For all manually-installed mods, steps 5-8 will need to be done each time you install or remove a new mod that has a plugin. Mods that do not have plugins (e.g. Mesh/texture replacers) can just be installed and will work as long as the Fallout4Custom.ini edit has been made. Most mods will only have a single plugin, or if not, will have details in the mod description about the different plugins. The mod description should also tell you if you should ignore the LOOT load order and manually move the mod up/down the load order in the plugins.txt (copy/paste to the right location in the load order, and then delete the original line). Loot, or Load Order Optimization Tool, is a good start to organizing your mods.

But it is only a start. It is best not to manually install mods. There are several things that can happen that is not good. Mod conflicts, and other problems. In order to install NMM, try running the install as Admin. That may install easily.

Also Mod Organizer 2 is a good mod manager. Does take some learning to use it. Both are advantageous over manual install. They won't install mods directly to your data folder. That is a good thing.

For manual installation, it is good to look for specific instructions if the mod has them. Otherwise, the common way is to extract the download data folder into the Fallout 4 data folder.The most foolproof way is through NMM, but that is sometimes hard to figure out. Youtube author Gopher has some excellent tutorials on that exact topic. Seem to remember Gamerpoet also having such a video. When I started out, my son installed Fallout 3 and FOMM and explained to me how to use it and walked me through the process of actually downloading and installing my first mod. He had been installing mods since the days of Morrowind. I suppose any smart gameplaying teenager or 20-something could fill that role if need be.

Never feel embarrassed to ask for help.Best wishes with getting mods installed.  Can someone explain how to install Homemaker - Expanded Settlements,. Do I put the separate folders in as is or put the esp file in the steam data file? What does the modder mean by 'ensure your INI is configured to allow archive invalidation'. Very confusing mod. Thank youDid you completely ignore my post?

I gave you step-by-step instructions for that mod. No your post was of great help installing other mods. The problem is Homemaker did not work so I reposted it and did not check that it was the same post. By the way I found out it did work but was confused by the title in the holo tape.Edited by tomanytomorrows, 03 February 2018 - 03:43 PM.

I’ll be honest, for a while there, I was totally ignorant to the modding community involved in Fallout 4. As someone who played The Elder Scrolls IV: Oblivion, The Elder Scrolls V: Skyrim, and Fallout 3 on PC, I understood exactly what dedicated modders could create. Unfortunately, I wanted the latest and greatest on the PlayStation 4. I thought playing with a controller on a shiny console would somehow make the game more enjoyable to me. Boy, was I wrong. I spent 60+ hours on the PS4 version of Fallout 4, then quickly switched to PC, where I modded my game into oblivion and beyond.

I’m talking brand-new weapons, enhanced graphics, customized building models, and immersion mods galore. There was nothing I wouldn’t download at least once. I broke my game, I reinstalled everything, and I visited Nexus Mods again. If you’re new to the modding scene in Bethesda games or perhaps just want to enhance Fallout 4 a tad, these 15 mods are so insane that you cannot miss out on them. Honestly, these mods are so great, we didn't even include the Star Wars mod we used in the header image, though you can find that. Some of the mods mentioned below simply add a unique firearm or tweak the AI a tad.

While others completely reimagine significant aspects of the game – making for a more thrilling experience overall. You would do well to spend an afternoon downloading these mods and enhancing the open-world, post-apocalyptic RPG. Of course, we recommend that you download one mod at a time, then test your game experience before continuing. A single mod could break something in-game and, if you just installed twenty, you’d be hard-pressed to find the culprit. Via: Nexus ModsIf you’re anything like me, you completely ignore the statistics of each piece of armor in the game and instead opt for style over functionality. That’s completely fine!

This is an open-world RPG, after all, which means playing how you want. Unfortunately, Bethesda’s selection of armor, clothing, and armor mods is a bit lacking at the moment. The modding community changed all of that, though.In, a mod by Gambit77, the whole armor and clothing system was revamped completely. You can now wear any piece of regular clothing underneath individual armor pieces, hats and helmets no longer cover the face, allowing for gas masks and bandanas. And finally, there are new craftable items to wear on the regular.

Overall, this is a mod your character needs in their virtual life. Via: Nexus ModsThe settlements and building aspect of Fallout 4 needed some work, sorry to say. While Bethesda certainly nailed the core aspect, they left a lot for the community to desire.

In, by NovaCoru, your settlement is no longer a static, boring endeavor that most would consider an afterthought to the main portion of the game. Instead, the mod adds in over 1,000 new, balanced objects, including cars, working street lamps, and entire build sets based on the infamous Institute.If you enjoy expanding settlements, then more power to you. Why not do so with more items and better placement, though? Instead of patchwork homes made of tin metal and termite-riddled boards, you can build a bustling community with walkways, barriers, and brick-style homes. The options are endless! Via: Nexus ModsFor the most part, it’s easy to completely ignore the weather in a video game – especially one as immersive and impressive as Fallout 4.

Once someone points out the lack of intense rain, thunder, and gloomy fog, you’ll never look at the game the same way twice. Sure, Bethesda’s RPG has a weather system, but it’s lackluster.In, by modder fadingsignal, a slew of new textures and immersive visuals are added into the game, including rain storms, dust storms, sheet lightning, and fork lightning.

There are even 20 new thunder sounds. Fadingsignal went into detail with the sounds. Furthermore, you can even tweak the chance of a Feral Ghoul attack during radiation storms, making them even deadlier overall. Via: Nexus ModsLet’s face it, the NPCs in Fallout 4 are dumb. There’s no skirting around the issue. These characters have no qualms about walking up to a and fist-fighting. Furthermore, they tend to stand around or work wherever you assign them.

Life in post-apocalyptic Boston is pretty tiresome and downright annoying.In, by Thom293, over 230 new settlers are added to the settlement pool, for a total of 270+. You can opt for their vanilla equipment and statistics, or utilize completely lore-friendly equipment, mortality rates, and stats.

The choice is yours. In any case, your bustling settlement built with Sim Settlements will look infinitely more impressive with unique NPCs wandering the city streets instead of NPC #221 version 2. Oh, and you can even build a raider settlement!

Via: Nexus ModsThe mod, by mm137, is purely aesthetic, albeit necessary for those tired of the wonky in-game map the game launched with. Consider this a quality of life update for the Sole Survivor. While the improved map does feature an initial weird purple-pink hue, which can be off-putting (albeit changed to your liking), its functionality is what’s important here.Considered one of the best Fallout 4 mods by PC Gamer, Rock Paper Shotgun, and VG247, Improved Map features distinct waterlines, enhanced roads and train tracks, corrected map marker placement, numbered grid lines, and even regions. Each feature can be tweaked, including brightness and entirely optional features. While you may not see an issue with the current map, switch over to this one, and you’ll immediately notice the difference. Going back is hard!

Via: Nexus ModsOkay, you don’t need this mod to improve the gameplay whatsoever, but it’s still interesting to have. Consider this one of those “quality of life” immersion-type mods that simply add on to the game in a small way., by lesma666, simply helps the player put their gun down occasionally. After all, it must be tiring holding an assault rifle at full attention for extended periods. Personally, I hate how the player character points their gun forward at all times.

It breaks the immersion of the game, which is astounding to begin with. With Lowered Weapons, you’ll notice a new animation while in the first-person perspective. Now, with the mod installed, your character will rest their weapon, pointing the barrel towards the ground, when not in use. It’s more immersive and enjoyable this way. Via: Nexus ModsIf you’re a veteran of the Fallout franchise, then you already know the in-game music is simply fantastic.

Because of this post-apocalyptic video game series, there are more classic music fans in the world than ever before. Like anything good, we always want more, though!, by OldManMose76, features 111 lore-friendly, thematically correct songs to Diamond City Radio.

DCR is the only worthwhile radio station to listen to in the Commonwealth, so it’s nice to have some more variety available. Of course, the mod also removes DJ Travis’ introductions and segues. Otherwise, Travis would say one song is coming on, then play something entirely different. It would be immersion-breaking. You’ll have to play for quite a long time before listening to all 111 new songs, though, so prepare yourself for a long weekend!

And sometimes you just need a furry friend because not having one at your side feels wrong. Oblivion best companion mods.

Via: Nexus ModsDo you remember Dogmeat? He was everyone’s favorite canine companion – albeit for a short while. Upon acquiring your unique pal in the early game, it’s common to ditch him and opt for someone stronger and more efficient.

Leaving Dogmeat behind always tugs at the heart-strings, though, doesn’t it?In, from Valdacil, you can now bring Dogmeat on your adventures in addition to a human (or otherwise) companion. Initially, you could only have one or the other, despite Dogmeat not being treated as a full companion. There is evidence of this within the game files. For example, Dogmeat doesn’t disable the Lone Wanderer perk.

That’s not an issue any longer, though. So, go ahead and bring Hancock and Dogmeat to clean out the Parkview Apartments. Having an actual RPG party for once is nice! Via: Nexus ModsYeah, this is the apocalypse, we know!

What ever happened to the seasons, though? Humanity has survived 200 years since the bombs first dropped. You would think a bit of snow, spring showers, or falling leaves would be a possibility.

In Bethesda’s world, however, that’s unlikely. They prefer dark and drab.The players, however, don’t. In, by GameDuchess, adds in Fall, Winter, Spring, and Summer to the game. Each particular season has its own unique textures and vibe. During winter, you’ll obviously notice a bit of snow covering the ground.

During summer, however, the world is less green and includes fewer flowers. It’s the perfect crop harvesting season. If you’re anything like me, the colorful aesthetic of spring pairs nicely with raider blood splashed across the ground. Via: Nexus ModsIf you haven’t noticed, improving the settlement-building features of Fallout 4 is something of a theme with the modding community. Bethesda did well, but there is always room for improvement. In this case, it’s the ability to build a new settlement anywhere in the game world.In, by Chesko, you may now create a small campsite to cook, sleep, and refresh yourself while on an adventure. Furthermore, by constructing a new workbench, you can turn your small campsite into a bustling settlement, complete with the benefits and work included.

As of right now, the mod allows for ten additional settlements to be built within the game world. Still, that’s ten more settlements to expand, trade with, and gather resources at. The mod doesn’t break immersion either, as it uses in-game assets and you may only build in areas with enough room.

Via: Nexus ModsDo you want to turn your pipe pistol into a blunderbuss? How about a railway rifle with a triple barrel and a scope attachment? Fallout 4 already has an extensive weapon modding system – far better than what we witnessed in Fallout: New Vegas. However, it has limitations. Limitations we simply cannot work with under these conditions., by LucasGod, effectively opens the weapon modding system completely. You can now equip any weapon modification to any weapon in the game.

Some of the creations people have made are downright wacky, but still pretty dang cool to witness in action. It’s nothing to suppress a.44 revolver, equip an extended barrel, and turn said revolver into a rifle. While it may not be fully immersive to the game world, it’s still fun and that’s the point of the game! Via: Nexus ModsThere are a few standout quests in Fallout 4 that every player remembers.

Then there are those we would rather forget. Everyone can agree, however, that we need more quests to fill out the game world.

That is the precise goal of Fusion City Rising, by Recluse and Thuggysmurf.is a unique quest mod that features 10 to 20 hours of additional content. There are new quests, new locations, new factions, and even new companions to recruit. Fusion City, itself, is a massive underground complex that is bigger than Diamond City, complete with a mall, subway system, hotel, player home, bank, shooting range, and every type of vendor imaginable. It’s massive, pure and simple. When you’re not fighting the new enemy factors or completing side-quests, you’ll want to simply explore the huge game world added to the wasteland. Via: Nexus ModsPlayers understood the narrative of the Minutemen, sure, but they didn’t quite grasp the concept in-game.

It’s clear that Bethesda wanted this unique, player-run faction to be the most efficient alternative to rebuilding the Commonwealth. By acquiring more settlements, you thus gain new sources of revenue and resources.

Fallout 4 Teenager Mod Download

Unfortunately, the faction suffered from lackluster implementation., by TheFirstEnd, is designed to expand upon the faction, making them more attractive, immersive, and useful to the game world. You’ll notice Minutemen reinforcements, Veteran Minutemen equipped with Gauss weaponry, new armors, and an overall stronger faction worthy of defending the common settler. In the vanilla game, the Brotherhood of Steel and Institute were more attractive choices to side with. With We Are the Minutemen, the militia is worthy of your time and attention. Via: Nexus ModsThe community, for the most part, absolutely adored the pipe weapons that took center-stage in Fallout 4. They were immersive, somewhat realistic, and exciting to mod in the late-game. Unfortunately, they kind of dominated the wasteland.

Almost every raider in the game armed themselves with some type of pipe weapon. It grew tiresome. We want some variety, Bethesda!Thus, the, by modders FX0x01, Haru, Navaro, Lee Swagger, and others, was introduced. The assault rifle features new, high-quality textures, custom animations and sounds, extensive customization options, and is in leveled lists. Leveled lists?

Fallout

What does that mean? Basically, until you hit level 25, the RU556 won’t spawn in the game.

It’s a high-powered assault rifle, after all. Via: Nexus ModsWhile I personally enjoy building a post-apocalyptic settlement, the feature introduced in Fallout 4 was a bit tedious, to say the least. You're tasked with rescuing settlements, seeing to their every need, and then growing from one shack to two. If there were no existing structures in the immediate area, you oversaw the construction from scratch. Snooze!In, from modder kinggath, you simply set down designated plots of land, including residential, agricultural, and retail.

Your residents could then be assigned their very own plot, where they would construct their very own domiciles. There is enough variety in the buildings to offer a real sense of a settlement.

Of course, you’re still in charge of basic needs, including water, food, and defense. In any case, instead of the NPC being lazy, you get to be lazy! TheGamer – Privacy PolicyWe respect your privacy and we are committed to safeguarding your privacy while online at oursite. The following discloses the information gathering and dissemination practices for this Website.This Privacy Policy was last updated on May 10, 2018.

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